About Me

Eshita Anand

I’m a 3D artist and game developer specializing in creating original digital art, interactive experiences, and functional prototypes. I build games in Godot and Unity, craft 3D models, and develop tools and scripts using VS Code. I also have hands-on experience with physical computing, including breadboard-based electronics and hardware experimentation

Interests

I’m passionate about 3D modeling, game development, and original digital art. I enjoy designing interactive experiences in Godot and Unity, where I combine technical problem-solving with visual storytelling. I also explore physical computing using breadboards and basic electronics, which allows me to prototype ideas and understand how digital systems can interact with real-world hardware. This hands-on experimentation often influences the style, mechanics, and functionality of the projects I create.

My creative direction is inspired by character-driven design, imaginative worlds, and expressive visual styles. Whether I’m developing assets, building gameplay systems, or exploring new tools in VS Code, I’m always driven by curiosity and a desire to bring ideas to life through thoughtful, interactive design.

Hobbies 

My personal hobbies play a major role in shaping the kind of work I enjoy producing. I’m an avid fan of video games especially Nintendo franchises like Mario, Zelda, Pikmin, Kirby and Fortnite: whose strong visuals and memorable characters influence my  approach to design and world-building. I also enjoy collecting collectibles, which has given me a deep appreciation for craftsmanship, form, and detail qualities I aim to reflect in my 3D models and digital art.

Recently, I’ve been reading the Invincible comics and watching the animated show. Its dynamic style and impactful storytelling inspire how I think about character depth, action, and dramatic visuals in my own creative projects. I also enjoy watching movies, which helps me study cinematics, lighting, and pacing elements I often bring into my art, scenes, and game concepts.

Ambitions

I aim to grow as a multidisciplinary creator, blending 3D modeling, game development, and interactive design to craft original, immersive digital experiences. I’m driven to experiment with unique visuals, innovative mechanics, and hands on physical computing, creating projects that are both engaging and memorable. My goal is to tell meaningful stories, inspire creativity, and push the boundaries of interactive media

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